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TEM - Alien Bust

Introductory Alien Bust module for TEM 2.0 course.

Final render - I used Marmoset Toolbag for rendering, then took render into Photoshop for some subtle post effects where I added some fog/ smoke.

Final render - I used Marmoset Toolbag for rendering, then took render into Photoshop for some subtle post effects where I added some fog/ smoke.

I really like silhouette lighting, so I added this in.

I really like silhouette lighting, so I added this in.

Textures - Once UV's had been done, high poly model was baked onto low poly model and textured in Substance Painter.

Textures - Once UV's had been done, high poly model was baked onto low poly model and textured in Substance Painter.

Details - Once mesh has been retopologised,  The original dyna-meshed model is projected onto clean base and fine details added.
Once all details where done, I used T-Pose to pose in Zbrush and added some expression.

Details - Once mesh has been retopologised, The original dyna-meshed model is projected onto clean base and fine details added.
Once all details where done, I used T-Pose to pose in Zbrush and added some expression.

Blocking out stage - Working from Pablo Munoz Gomez's concept in The Extra Mile course, I blocked out the base shapes for the alien bust, then dyna-meshed it together and refined some of the shapes and forms.

Blocking out stage - Working from Pablo Munoz Gomez's concept in The Extra Mile course, I blocked out the base shapes for the alien bust, then dyna-meshed it together and refined some of the shapes and forms.